How many tracks does STAR WARS: Galactic Racer have?
Seven named planets: Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, Crait. Exact circuit count is TBA — not invented here.
STAR WARS: Galactic Racer how many tracks is a live search with an honest ceiling: public materials name seven planets — Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, and Crait. This wiki will not invent a circuit total. Tours rotate events across those worlds; some worlds host more than one layout in-game. Count named worlds here, read circuit names on the HUD. STAR WARS: Galactic Racer from Fuse Games with Secret Mode. Out now October 6, 2026. Verified October 7, 2026 · Steam · official site.
Early previews said “six main worlds.” Crait shows in launch publicity (red salt, vulptices). Treat six as stale preview language, not a patch. Platforms: PC (Steam) · PlayStation 5 · Xbox Series X|S.
| Fact | Detail |
|---|---|
| Named planets | Jakku · Sentinel I · Lantaana · Derven Acos · Ando Prime · Tatooine · Crait |
| Circuit total | Unknown / TBA — not invented on this page |
| Preview vs launch | “Six main worlds” in early copy; Crait in launch publicity |
| Tour shape | Three Acts; events rotate worlds; layouts named in-game |
| Start paddock | Jakku — Shade, wreck-fields, Graveyard of Giants |
| Pod flavor | Tatooine · Mos Espa Circuit · Arcade / gated Campaign |
| Studio | Fuse Games · Secret Mode |
| SKU | PC (Steam) · PlayStation 5 · Xbox Series X|S · Steam app 4078430 |
Seven named planets, unknown circuit count. That is the complete public answer for STAR WARS: Galactic Racer how many tracks. Searchers want a number like “24 tracks.” This wiki will not mint one. Journalists and launch play talk as if worlds can host multiple layouts; none of those sources published a locked total we will copy. Open the event node: the HUD is the dump.
| World | What public materials actually say | Do not invent |
|---|---|---|
| Jakku | Desert, Star Destroyer / AT-AT wrecks, starting paddock | Lap count, length |
| Sentinel I | Skakoan listening station, acid rivers, toxic fog, antennas | Visibility percent as a patch note |
| Lantaana | Tropical forest, rivers, skim lines | A fake tree-crash statistic |
| Derven Acos | Arena-style landspeeder beats, story-trailer location | A hidden planet count |
| Ando Prime | Ice, frozen pilots in flavor copy, skim / heat-dump ice | A grip coefficient |
| Tatooine | Mos Espa Circuit, Boonta-style podracing, Arcade / later Campaign | “Every Episode I layout returns” |
| Crait | Red salt, vulptices, launch-art world | A secret eighth planet from a rumor map |
Preview packages listed six main locations before Crait was a launch talking point. If a roundup still says six, it is dated. The STAR WARS: Galactic Racer list this page uses is seven names. Circuit N stays TBA either way.
A Galactic Tour picks events. Events sit on worlds. A world can show a graveyard sprint, an Eliminator, a paddock deal, or a pod memory without those being one row in a spreadsheet. Until Fuse or the trophy list prints a number, STAR WARS: Galactic Racer how many tracks = named worlds + TBA circuits.
The useful question is which planet you should actually learn first.
Match hazard to hull. This is the mid-page decision table — not a lore tour. Chassis detail sits on vehicles. Campaign routing sits on campaign.
| If the next node is… | Learn / drive | Leave for later |
|---|---|---|
| First Tour / wreck teaching | Jakku + Landspeeder | Pod-only Tatooine fantasies |
| Acid rivers and fog | Sentinel I + soak hull, short Ramjet | Full burst with no cooler |
| Forest threads and rivers | Lantaana + Skim once the line exists | Hour-one Knife Edge greed |
| Arena landspeeder pack | Derven Acos + Drift | Treating it as Mos Espa |
| Ice, frozen lines, heat dump | Ando Prime + Vent / ice patches | Holding Ramjet like a desert |
| Mos Espa / pod memories | Tatooine + Podracer when gated | Forcing pods in Act 1 |
| Red salt flats | Crait + whatever the node allows | Inventing a vulptix mechanic |
Eliminator nodes pay. They also sit on whatever world the Tour rolled. A high-pay Sentinel fog heat on crash-1 is still a Token donation. Chart the planet hazard before the purse.
Multiplayer heats can rotate planets inside an online Tour lobby. Confirm heat count in the live mode select — this wiki will not freeze a preview “five races” as HUD law. You still need Jakku wreck literacy before you brag on Crait. Queue rules: multiplayer.
Jakku is the sentence every other world is written against.
Matched by build plan, shared topics, and guide progression — not random related links.
Desert Outer Rim. Shade’s paddock. Graveyard of Giants: downed Star Destroyers and AT-AT wrecks that split the line into threads, traps, and credit-making suicide gaps. In-game briefings call a starship-graveyard heat a purse and warn that the sand is hotter than a Boonta barbecue — stay on the racing line, not a lore walk.

| Jakku beat | Drive it like |
|---|---|
| Wreck corridors | Pick a thread; do not discover steel at Ramjet speed |
| Open sand | Bike Kinetic Burst if the pack is thin |
| First-corner traps | Landspeeder drift; clean countdown launch into a brake, not a red-rev |
| Last event on Jakku (flavor briefing) | Finish; Token > highlight reel |
| Paddock | Hibi between heats before you greed the next node |
Campaign puts you here so Crash allowance means something. If you skip Jakku literacy, Sentinel fog and Ando ice will spend the League Token for you. The beginner guide loop is a Jakku loop until you can land a drift.
Threads through wrecks look like free time. They are also where beginners explode engines or kiss a hull. Take them when you have Crash to spare, not on the last event briefing that tells you to make it count.
A Skakoan listening station on a toxic, mined-out waste. Huge antennas. Yellow acid rivers. Fog that in-game flavor treats as a visibility dump and a place you trivialize your existence by racing. This is the environmental-hazard world — not a second Jakku with different sand.

| Hazard | Habit |
|---|---|
| Acid rivers | Do not treat as a cooler unless the HUD says so — they corrode |
| Toxic fog | Shorten Ramjet; Autopilot if the corridor is unread |
| Antennas / station geometry | Late apex is a wall, not a slide |
| Contact in fog | Landspeeder + Shield; bike tips |
| Eliminator here | Front-pack, not highlight shunts you cannot see |
Ramjet overheat already ends Tours. Fog hides the cooler, the wall, and the rival who is about to shunt you. Burst, release, and hunt a legal dump. Afterburner catch-up is safer than a primed explosion you fire into yellow air.
Sentinel I was built for this League. You will not get muscle memory from a movie still. Learn the antennas as braking boards.
Lantaana is tropical forest and river — skim-speeder press shots, big arcs, trees that eat a late Knife Edge. Launch play even uses a Sebulba memory heat here after Mos Espa golds. Derven Acos is the arena-shaped landspeeder world from the story trailer: pack racing in a bowl, not a jungle thread. Do not drive them with the same greed.
| World | Shape | Hull that fits the press |
|---|---|---|
| Lantaana | Forest, rivers, committed leans | Skim Speeder once the line is known |
| Derven Acos | Arena / stadium landspeeder pack | Landspeeder Drift |
Knife Edge through trees is a time gift until it is a wreck. Flavor lines talk lava / heat that even a droid finds intimidating — treat fire and water as HUD truth, not postcard color. If Sebulba’s tales send you here for a pod memory, that is still a forest: slide-first pods do not get a free pass through trunks.
Arena geometry packs the field. Landspeeder soak and Drift pay more than a bike looking for a straight that is not there. If the node is an independent arena event, drive placement, not a Boonta cosplay.
Three postcard worlds, three jobs. Ando Prime is ice — grip, frozen wrecks in flavor copy, the place you dump Ramjet heat on purpose. Tatooine is Mos Espa Circuit energy: pods, Sebulba, Arcade, later Campaign test flights that pull sideways until Hibi wrenches the engines. Crait is red salt and vulptices in launch art — a seventh named planet, not a number of laps.

| World | Job | Hull / habit |
|---|---|---|
| Ando Prime | Ice, heat dump, frozen lines | Skim or Landspeeder you can still steer; Vent; tap ice while Ramjet is live |
| Tatooine | Mos Espa / pod memories / rusty test flight | Podracer when gated; not Campaign hour one |
| Crait | Red salt flats, vulptices in publicity | Whatever the node lists — no invented animal mechanic |
Mos Espa Circuit is the search magnet. Arcade and gated Campaign (Sebulba tales, Act 3 garage test) are where that magnet belongs. You can still lose a Tour on Jakku while waiting for sand. After the rusty test flight, pod nodes can show on the map as optional — take them when Crash allowance says yes.
Launch publicity put red salt and vulptices on the poster. Early planet roundups argued about whether it was in. This page lists it because launch materials do. It does not list a lap count, a shortcut name, or a “how the foxes work” table. Drive the node; dump the HUD name back into the wiki later.
Seven named planets: Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, Crait. Exact circuit count is TBA — not invented here.
Early previews said six main worlds. Crait appears in launch publicity. This page uses seven names.
Worlds can host more than one event layout. No public total. Read the HUD.
Jakku paddock — desert wrecks, Graveyard of Giants.
Yes. Mos Espa Circuit flavor with Podracers / Arcade and later Campaign nodes.
A Skakoan listening station: acid rivers, toxic fog, huge antennas. Built for this game.
Ando Prime: a hull you can still steer plus ice as a Ramjet cooler. See vehicles.
Named in launch publicity used for this wiki. Circuit details stay in-game.
October 7, 2026
Matched by build plan, shared topics, and guide progression — not random related links.