STAR WARS: Galactic Racer tracks

STAR WARS: Galactic Racer Tracks

STAR WARS: Galactic Racer how many tracks: seven named planets — Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, Crait. Circuit count TBA.

Seven named planets; circuit count stays TBA.

~9 min read

At A Glance

STAR WARS: Galactic Racer how many tracks is a live search with an honest ceiling: public materials name seven planets — Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, and Crait. This wiki will not invent a circuit total. Tours rotate events across those worlds; some worlds host more than one layout in-game. Count named worlds here, read circuit names on the HUD. STAR WARS: Galactic Racer from Fuse Games with Secret Mode. Out now October 6, 2026. Verified October 7, 2026 · Steam · official site.

Early previews said “six main worlds.” Crait shows in launch publicity (red salt, vulptices). Treat six as stale preview language, not a patch. Platforms: PC (Steam) · PlayStation 5 · Xbox Series X|S.

FactDetail
Named planetsJakku · Sentinel I · Lantaana · Derven Acos · Ando Prime · Tatooine · Crait
Circuit totalUnknown / TBA — not invented on this page
Preview vs launch“Six main worlds” in early copy; Crait in launch publicity
Tour shapeThree Acts; events rotate worlds; layouts named in-game
Start paddockJakku — Shade, wreck-fields, Graveyard of Giants
Pod flavorTatooine · Mos Espa Circuit · Arcade / gated Campaign
StudioFuse Games · Secret Mode
SKUPC (Steam) · PlayStation 5 · Xbox Series X|S · Steam app 4078430

How many tracks does STAR WARS: Galactic Racer have?

Seven named planets, unknown circuit count. That is the complete public answer for STAR WARS: Galactic Racer how many tracks. Searchers want a number like “24 tracks.” This wiki will not mint one. Journalists and launch play talk as if worlds can host multiple layouts; none of those sources published a locked total we will copy. Open the event node: the HUD is the dump.

WorldWhat public materials actually sayDo not invent
JakkuDesert, Star Destroyer / AT-AT wrecks, starting paddockLap count, length
Sentinel ISkakoan listening station, acid rivers, toxic fog, antennasVisibility percent as a patch note
LantaanaTropical forest, rivers, skim linesA fake tree-crash statistic
Derven AcosArena-style landspeeder beats, story-trailer locationA hidden planet count
Ando PrimeIce, frozen pilots in flavor copy, skim / heat-dump iceA grip coefficient
TatooineMos Espa Circuit, Boonta-style podracing, Arcade / later Campaign“Every Episode I layout returns”
CraitRed salt, vulptices, launch-art worldA secret eighth planet from a rumor map

Why “six worlds” still ranks

Preview packages listed six main locations before Crait was a launch talking point. If a roundup still says six, it is dated. The STAR WARS: Galactic Racer list this page uses is seven names. Circuit N stays TBA either way.

Planets are not the same as tracks

A Galactic Tour picks events. Events sit on worlds. A world can show a graveyard sprint, an Eliminator, a paddock deal, or a pod memory without those being one row in a spreadsheet. Until Fuse or the trophy list prints a number, STAR WARS: Galactic Racer how many tracks = named worlds + TBA circuits.

The useful question is which planet you should actually learn first.

Which planet should I learn first?

Match hazard to hull. This is the mid-page decision table — not a lore tour. Chassis detail sits on vehicles. Campaign routing sits on campaign.

If the next node is…Learn / driveLeave for later
First Tour / wreck teachingJakku + LandspeederPod-only Tatooine fantasies
Acid rivers and fogSentinel I + soak hull, short RamjetFull burst with no cooler
Forest threads and riversLantaana + Skim once the line existsHour-one Knife Edge greed
Arena landspeeder packDerven Acos + DriftTreating it as Mos Espa
Ice, frozen lines, heat dumpAndo Prime + Vent / ice patchesHolding Ramjet like a desert
Mos Espa / pod memoriesTatooine + Podracer when gatedForcing pods in Act 1
Red salt flatsCrait + whatever the node allowsInventing a vulptix mechanic

Payout is not the same as a teachable planet

Eliminator nodes pay. They also sit on whatever world the Tour rolled. A high-pay Sentinel fog heat on crash-1 is still a Token donation. Chart the planet hazard before the purse.

Online Tours rotate the same worlds

Multiplayer heats can rotate planets inside an online Tour lobby. Confirm heat count in the live mode select — this wiki will not freeze a preview “five races” as HUD law. You still need Jakku wreck literacy before you brag on Crait. Queue rules: multiplayer.

Jakku is the sentence every other world is written against.

Then pick a chassis for that world

Matched by build plan, shared topics, and guide progression — not random related links.

What is racing on Jakku like?

Desert Outer Rim. Shade’s paddock. Graveyard of Giants: downed Star Destroyers and AT-AT wrecks that split the line into threads, traps, and credit-making suicide gaps. In-game briefings call a starship-graveyard heat a purse and warn that the sand is hotter than a Boonta barbecue — stay on the racing line, not a lore walk.

Jakku pack racing through the wreck-field after the graveyard briefing
Jakku beatDrive it like
Wreck corridorsPick a thread; do not discover steel at Ramjet speed
Open sandBike Kinetic Burst if the pack is thin
First-corner trapsLandspeeder drift; clean countdown launch into a brake, not a red-rev
Last event on Jakku (flavor briefing)Finish; Token > highlight reel
PaddockHibi between heats before you greed the next node

This is the teaching world

Campaign puts you here so Crash allowance means something. If you skip Jakku literacy, Sentinel fog and Ando ice will spend the League Token for you. The beginner guide loop is a Jakku loop until you can land a drift.

Graveyard shortcuts are optional Crash

Threads through wrecks look like free time. They are also where beginners explode engines or kiss a hull. Take them when you have Crash to spare, not on the last event briefing that tells you to make it count.

What happens on Sentinel I?

A Skakoan listening station on a toxic, mined-out waste. Huge antennas. Yellow acid rivers. Fog that in-game flavor treats as a visibility dump and a place you trivialize your existence by racing. This is the environmental-hazard world — not a second Jakku with different sand.

Sentinel I race start in fog — Point to Point, stay on the line
HazardHabit
Acid riversDo not treat as a cooler unless the HUD says so — they corrode
Toxic fogShorten Ramjet; Autopilot if the corridor is unread
Antennas / station geometryLate apex is a wall, not a slide
Contact in fogLandspeeder + Shield; bike tips
Eliminator hereFront-pack, not highlight shunts you cannot see

Fog is a boost problem

Ramjet overheat already ends Tours. Fog hides the cooler, the wall, and the rival who is about to shunt you. Burst, release, and hunt a legal dump. Afterburner catch-up is safer than a primed explosion you fire into yellow air.

New-for-this-game, not a film postcard

Sentinel I was built for this League. You will not get muscle memory from a movie still. Learn the antennas as braking boards.

How do Lantaana and Derven Acos differ?

Lantaana is tropical forest and river — skim-speeder press shots, big arcs, trees that eat a late Knife Edge. Launch play even uses a Sebulba memory heat here after Mos Espa golds. Derven Acos is the arena-shaped landspeeder world from the story trailer: pack racing in a bowl, not a jungle thread. Do not drive them with the same greed.

WorldShapeHull that fits the press
LantaanaForest, rivers, committed leansSkim Speeder once the line is known
Derven AcosArena / stadium landspeeder packLandspeeder Drift

Lantaana punishes a lifted lean

Knife Edge through trees is a time gift until it is a wreck. Flavor lines talk lava / heat that even a droid finds intimidating — treat fire and water as HUD truth, not postcard color. If Sebulba’s tales send you here for a pod memory, that is still a forest: slide-first pods do not get a free pass through trunks.

Derven is a bowl, not Mos Espa

Arena geometry packs the field. Landspeeder soak and Drift pay more than a bike looking for a straight that is not there. If the node is an independent arena event, drive placement, not a Boonta cosplay.

How do Ando Prime, Tatooine, and Crait race?

Three postcard worlds, three jobs. Ando Prime is ice — grip, frozen wrecks in flavor copy, the place you dump Ramjet heat on purpose. Tatooine is Mos Espa Circuit energy: pods, Sebulba, Arcade, later Campaign test flights that pull sideways until Hibi wrenches the engines. Crait is red salt and vulptices in launch art — a seventh named planet, not a number of laps.

Ando Prime ice pack racing after the frozen-world briefing
WorldJobHull / habit
Ando PrimeIce, heat dump, frozen linesSkim or Landspeeder you can still steer; Vent; tap ice while Ramjet is live
TatooineMos Espa / pod memories / rusty test flightPodracer when gated; not Campaign hour one
CraitRed salt flats, vulptices in publicityWhatever the node lists — no invented animal mechanic

Ando Prime is why Ramjet has an off-button

Ice patches are the legal cooler. Missing them and holding the burst is how engines explode. Flavor briefings call it a menacing ball of ice where pilots freeze in time — believe the cold, spend Cornering, and do not copy a Tatooine sand line onto packed snow.

Tatooine is a pod column, not the whole game

Mos Espa Circuit is the search magnet. Arcade and gated Campaign (Sebulba tales, Act 3 garage test) are where that magnet belongs. You can still lose a Tour on Jakku while waiting for sand. After the rusty test flight, pod nodes can show on the map as optional — take them when Crash allowance says yes.

Crait is named; its circuit list is not

Launch publicity put red salt and vulptices on the poster. Early planet roundups argued about whether it was in. This page lists it because launch materials do. It does not list a lap count, a shortcut name, or a “how the foxes work” table. Drive the node; dump the HUD name back into the wiki later.

STAR WARS: Galactic Racer tracks FAQ

How many tracks does STAR WARS: Galactic Racer have?

Seven named planets: Jakku, Sentinel I, Lantaana, Derven Acos, Ando Prime, Tatooine, Crait. Exact circuit count is TBA — not invented here.

Is it six worlds or seven?

Early previews said six main worlds. Crait appears in launch publicity. This page uses seven names.

Does each planet have multiple tracks?

Worlds can host more than one event layout. No public total. Read the HUD.

Where does Campaign start?

Jakku paddock — desert wrecks, Graveyard of Giants.

Is Tatooine in the game?

Yes. Mos Espa Circuit flavor with Podracers / Arcade and later Campaign nodes.

What is Sentinel I?

A Skakoan listening station: acid rivers, toxic fog, huge antennas. Built for this game.

Which chassis for ice?

Ando Prime: a hull you can still steer plus ice as a Ramjet cooler. See vehicles.

Is Crait confirmed?

Named in launch publicity used for this wiki. Circuit details stay in-game.

What should I read next?

Pick a hull on vehicles, then spend the Tour on campaign.

Last verified?

October 7, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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