How many STAR WARS: Galactic Racer vehicles are there?
Four official classes: Landspeeder, Speeder Bike, Skim Speeder, Podracer. Deluxe Kor Sarun hulls are skins of the first three, not a fifth class.
The STAR WARS: Galactic Racer vehicles list is four chassis: Landspeeder, Speeder Bike, Skim Speeder, and Podracer. Campaign Tour starts on the first three. Podracers are a separate set — Arcade, later Campaign gating, and pod-only online queues — not the Jakku exhibition hull. STAR WARS: Galactic Racer from Fuse Games with Secret Mode. Out now October 6, 2026. Verified October 7, 2026 · Steam · official site.
This page will not invent top-speed numbers. Named stats in press: Cornering, Resilience, Ramjet, Afterburner, plus Battery and the chassis tricks Drift, Kinetic Burst, and Knife Edge. Deluxe Kor Sarun hulls are edition skins of bike / landspeeder / skim — not a fifth class.
| Fact | Detail |
|---|---|
| Official classes | Four: Landspeeder · Speeder Bike · Skim Speeder · Podracer |
| Tour start hulls | First three — pods gated / separate queues |
| Signatures | Drift · Kinetic Burst · Knife Edge · split engine/cockpit |
| Shared boosts | Afterburner (repeat) · Ramjet (burst / shunt / overheat) |
| Named stats | Cornering · Resilience · Ramjet · Afterburner · Battery |
| Deluxe extras | Kor Sarun: Ciza T bike, Darc X landspeeder, Rak S skim — not class 5 |
| Studio | Fuse Games · Secret Mode |
| SKU | PC (Steam) · PlayStation 5 · Xbox Series X|S · Steam app 4078430 |
Four. That is the whole STAR WARS: Galactic Racer vehicles answer unless a patch adds a class this wiki has not verified. Search for “all vehicles” and “podracer” is the same table: three repulsorcraft you drive on a Galactic Tour, plus Podracers that launch materials and playthroughs keep in their own events.

| Class | Campaign hour one | Where it also lives |
|---|---|---|
| Landspeeder | Yes — default first Tour | Arcade, online three-chassis queues, Deluxe Darc X skin |
| Speeder Bike | Yes — second hull | Same queues; Deluxe Ciza T skin |
| Skim Speeder | Yes — harder hands | Forest / ice press shots; Deluxe Rak S skin |
| Podracer | No — not the exhibition start | Arcade, Sebulba tales, Act 3 paddock, Quick Pod / Pod Tour |
Kor Sarun: Ciza T (speeder bike), Darc X (landspeeder), and Rak S (skim speeder) ship with Deluxe, plus Naboo N-1 inspired livery and three Arcade events tuned for those hulls. Count classes, not store SKUs. Standard still has all four official types once pods unlock.
Press named Cornering, Resilience, Ramjet, and Afterburner as the spendable Tour stats. Battery shows up as the Afterburner tank. Drift / Kinetic Burst / Knife Edge are class tricks, not extra hulls. If a menu shows a number, that number is in-game — this STAR WARS: Galactic Racer vehicles page will not invent one.
Once you accept the four-class cap, the live decision is which of the three Tour hulls you are willing to wreck.
Use this mid-page table before the next Tour, not as a forever ranking. Ice, acid fog, wreck-fields, and pod-only nodes change the answer. Pair the pick with tracks and spend the run on builds.

| If you need… | Take | Skip |
|---|---|---|
| A first Campaign Tour that soaks hits | Landspeeder | Podracer, greedy Skim |
| Straights and a small silhouette | Speeder Bike | Packed Eliminator on crash-1 |
| Gaps, big arcs, committed Knife Edge | Skim Speeder | Hour-one Jakku wrecks |
| Mos Espa / Arcade / pod queue energy | Podracer | Using it as the default Tour start |
| Ando Prime ice with a heat dump | Skim or Landspeeder you can still steer | Full Ramjet with no Vent |
| Sentinel fog / acid with contact | Landspeeder + Shield habit | Bike that tips on the first shunt |
| Deluxe Kor Sarun look | The matching class you already drive | Thinking it is a new physics set |
Shade’s first heats are Landspeeder, Speeder Bike, and Skim Speeder. That is not a lore slight against pods — it is how the wreck-out teaching loop is built. Drift language is shared; the Landspeeder is the hull that forgives a late apex. The bike is small enough to miss a trap the speeder slaps. The skim wants a line you already know.
Three-chassis Quick Race and Multiplayer Tour sit beside Quick Pod Race and Pod Racing Tour. Mixing those sentences is how people queue the wrong night. Details live on multiplayer. Chassis choice still uses this table.
The next four sections are the feel of each class — start with Landspeeder even if you came here for podracer.
Matched by build plan, shared topics, and guide progression — not random related links.
Heavier, drift-stable, slower to top speed than the bike. Press and tips both put Drift on this hull: you hold corner speed by sliding instead of braking into every trap. Resilience is the reason it is the STAR WARS: Galactic Racer vehicles beginner pick — contact that tips a bike is a scrape here.
| Trait | Landspeeder |
|---|---|
| Feel | Weight, balance, time-to-speed |
| Signature | Drift |
| Wins | Trap corners, mid-pack shunts, first Tour |
| Loses | Drag-race exits against a clean bike |
| Spend first | Cornering, then Afterburner battery |
| Planet fit | Jakku wrecks, Derven arena beats, packed Sentinel |
Long salt or ice straights where the bike’s silhouette and Kinetic Burst pay more than soak. Forest gaps the skim was shown threading. Pod-only Arcade nodes. If the map is still teaching wrecks, stay here.
Small, fast on straights, Kinetic Burst as the named trick. Acceleration and top-end bragging live here. The fail state is contact: the hull is light enough to roll, and packed Eliminator walls will spend your Crash budget while a Landspeeder would have bounced.
| Trait | Speeder Bike |
|---|---|
| Feel | Narrow, twitchy, exit-speed |
| Signature | Kinetic Burst |
| Wins | Straights, weave lines, catch-up Afterburner chains |
| Loses | Side-by-side Ramjet wars, first-corner traffic |
| Spend first | Cornering anyway, then Resilience if you keep tipping |
| Planet fit | Open desert sprints; not crash-1 fog packs |
The bike fits gaps the Landspeeder rims. That is why people swap to it too early. If you cannot land a clean countdown launch and a drift in the speeder, the bike only makes the same mistakes faster. Unlock Kinetic Burst as a tool, not as a personality.
Kor Sarun: Ciza T is a Speeder Bike skin / edition hull, not a hidden fifth class. Drive it like the bike table above. Arcade events that require it are Deluxe extras — they do not rewrite Campaign Tour 1.
Momentum hull. Knife Edge is the named trick: committed lean through gaps and big arcs other craft bounce off. Press showed it on tropical forest and ice. Hands are harder than the Landspeeder; the payoff is carrying speed through a line that looks illegal until it is not.
| Trait | Skim Speeder |
|---|---|
| Feel | Flow, lean, punish a lift |
| Signature | Knife Edge |
| Wins | Lantaana-style forest, Ando ice if you can steer the slide |
| Loses | Panic braking, mid-pack pinballs, hour-one wrecks |
| Spend first | Cornering / the Knife Edge line, then Vent if you live on Ramjet |
| Planet fit | Wide arcs and tight threads — not a teaching Jakku |
Knife Edge rewards a path you already chose. If you are still discovering which Jakku wreck is solid, the skim will introduce you to the sand. Drive Landspeeder until the map is a sentence, then skim the same sentence faster.
Kor Sarun: Rak S is the skim edition hull. Same class rules. Do not treat Deluxe Arcade events as proof the Campaign start should be a skim.
Yes. That is the STAR WARS: Galactic Racer vehicles rule launch copy and Campaign routing both keep. Pods are the fourth official class — peak speed, split engine and cockpit, fragile, Sebulba-coded — and they are not the default Tour start. Arcade, pod-only online queues, and later Campaign nodes are where they live.

| Pod fact | Detail |
|---|---|
| Structure | Engine units + cockpit; hits can tear parts differently |
| Handling (press / paddock talk) | Mostly slide, then corner — anticipate, do not react |
| Air brake | Hard turn that spends speed you must rebuild |
| Fail state | They crash big; panic dumps the run |
| Campaign gate (launch play) | Not hour one. Act 2 Sebulba pod-racing tales (Mos Espa → Lantaana). Act 3 Hibi paddock after Bool’s Act 2 closer |
| Online | Quick Pod Race and Pod Racing Tour — separate from three-chassis Quick Race |
| Flavor | Tatooine / Mos Espa, Sebulba mentor energy, Arcade presets |
Playthroughs at launch: Act 2, talk to Sebulba for pod-racing tales — memory heats starting at Mos Espa, then a Lantaana “Legends of Speed” style follow-up, golds unlocking the next memory. After you beat Kestar Bool’s Act 2 closer, Act 3 opens a Hibi + Sebulba paddock beat: she wrenches a pod, he coaches, Bool shows up in a white-and-gold take on Sebulba’s old machine. Tatooine then offers a rusty test flight that pulls sideways and cooks engines until you wrench it. After that test, pod events can appear on the Tour map as optional nodes. You can still race speeders and bikes in Act 3. Confirm every node title on the HUD — this wiki will not freeze a flavor subtitle as a trophy name.
Paddock talk on pods: they forgive almost nothing. You predict the turn because the hull is already sliding. Yank the air brake when the apex will not wait — and know you just sold speed. Afterburner is still the repeat shove; Ramjet is still the primed burst that explodes if you treat it like a cheat. Ice and water dump heat on any class, including this one. Watch Sebulba’s line if the game puts him in the pack; daring beats panic, not the other way around.
Arcade Mos Espa, Deluxe pod-adjacent events, and the two pod online queues exist so you do not have to force a Campaign Act 1 into a Boonta fantasy. The beginner guide still starts Landspeeder. When the map finally offers a pod node, drive it as its own heat — not as proof the other three classes were a tutorial to skip.
Four official classes: Landspeeder, Speeder Bike, Skim Speeder, Podracer. Deluxe Kor Sarun hulls are skins of the first three, not a fifth class.
No. Tour starts use the first three chassis. Pods are Arcade / later Campaign / pod-only online.
Drift, durability, first Tour. Slower to top speed than the Speeder Bike.
The named Speeder Bike trick. Small hull, fast straights, poor in heavy contact.
The named Skim Speeder trick — committed lean through gaps and big arcs. Harder hands than the Landspeeder.
Same boost pair as the other classes. Pods add slide-first handling and an air brake that spends speed. Ramjet still overheats.
Not hour one. Launch play: Act 2 Sebulba tales, then Act 3 Hibi paddock after Bool’s Act 2 fight. Confirm on the live map.
Autocomplete noise. This page only lists the four official classes.
Match the hull to a planet on tracks, then spend Parts on builds.
October 7, 2026
Matched by build plan, shared topics, and guide progression — not random related links.